Sydney Hunter and the Caverns of Death (NES) Development Update 25th October 2020

Another update for my development of Sydney Hunter and the Caverns of Death for the Nintendo Entertainment System.
The NES can play limited samples, and the excellent music from Ben Allen, contained some but they refused to work in the previous build.
The issue was the size of the samples and the space in the fixed ROM bank (where the samples have to live), so with a little bit of tweaking of the samples by Ben, to reduce their size and using the newer Famitone music engine, which also uses less space in the same bank, it is now working correctly.
I added an options screen that allows you to sample the tunes that are built into the game.
Another update soon.
#retro #gaming #nintendo #nes #sydneyhunter #homebrew #kickstarter #development #update

See general updates on both my web site:
http://www.electricadventures.net
and my Facebook page:
http://www.facebook.com/ElectricAdventures

See my new book on Programming Games for the ColecoVision and Adam in Assembler in Kindle here:

And physical print edition here:
https://cotegamers.com/shop/en/accueil/61-programming-games-for-the-colecovision-and-adam.html

If you are a Spectravideo or MSX fan, buy a copy of my book on these two computers here:

If you would like to contribute to my creation of new titles for 8 and 16 bit systems or contribute to my software and magazine preservation efforts, I have setup a Patron page here: https://www.patreon.com/electricadventures

I am part of the ‘Press Play On Tape’ podcast, join the mayhem here:
https://www.facebook.com/pressplayontap

I also do live game plays, usually high score practices on Twitch here:
http://www.twitch.tv/electricadventures

I am on Discord here: ElectricAdventures#3750

(Visited 17 times, 1 visits today)

LEAVE YOUR COMMENT

Retrounlim