Sydney Hunter and the Caverns of Death (NES) Development Update October 2020

After a bit of a break I am back working on Sydney Hunter and the Caverns of Death. Development had stalled with a game breaking bug when trying to update the screen and showing the lava slowly rising while on a screen.
The NES is not very good at doing updates to a large number of tiles. The only time you can do it is during the vBlank and you can only do a small number of tiles each time, so updating the lava requires breaking the update over a number of frames.
All fixed now though, so I can move on to completing the game.
All ten levels have been entered, but I need to populate them all with the enemies, code the puzzles and of course correct a few bugs.
There is a known bug with the samples used in the music, a few sprite pattern issues, and animation sequences.
As I have my other titles and book mostly out of the way I will be focusing on this game until it has been completed.
#retro #gaming #homebrew #update #nes #sydneyhunter

See general updates on both my web site:
http://www.electricadventures.net
and my Facebook page:
http://www.facebook.com/ElectricAdventures

See my new book on Programming Games for the ColecoVision and Adam in Assembler in Kindle here:

And physical print edition here:
https://cotegamers.com/shop/en/accueil/61-programming-games-for-the-colecovision-and-adam.html

If you are a Spectravideo or MSX fan, buy a copy of my book on these two computers here:

If you would like to contribute to my creation of new titles for 8 and 16 bit systems or contribute to my software and magazine preservation efforts, I have setup a Patron page here: https://www.patreon.com/electricadventures

I am part of the ‘Press Play On Tape’ podcast, join the mayhem here:
https://www.facebook.com/pressplayontap

I also do live game plays, usually high score practices on Twitch here:
http://www.twitch.tv/electricadventures

I am on Discord here: ElectricAdventures#3750

(Visited 19 times, 1 visits today)

LEAVE YOUR COMMENT

Retrounlim