Iintellivision Boxing Demo

Description Source:

http://en.wikipedia.org/wiki/Boxing_%28Intellivision_game%29

Boxing is a multiplayer sports video game produced by Mattel Electronics and released for its Intellivision video game system in 1981. The game simulates a 15-round boxing match with the goal of knocking out the opponent.

Boxing allows each player to select one of six boxers, each with a different set of strengths and weaknesses.[2] One boxer has strong offensive power, while another has strong defensive skills. A third boxer has strong endurance, and two different boxers each have a balanced skill set. The sixth available boxer is considered “unpredictable,” and will be given a random set of abilities by the computer.[2] Players may not choose the same boxer. After the selections are made, the two boxers are placed within a simulated boxing ring and the match begins. Each round of the match lasts 90 seconds in simulated time.

Player 1 always faces towards the right, while Player 2 always faces to the left. Using the controller’s directional pad, players can move their boxers closer to or away from their opponent in order to throw punches. Punches are thrown using the keypad on the controller. Punches using the boxer’s left arm are thrown using the keys on the left side of the pad, and punches using the right arm are mapped to the keys on the right side. The keys in the middle allow the player to duck or to pull his punches.

A player wins the match if they are able to knock out the opposing boxer, either with a single punch or if the boxer is unable to get to his feet within ten seconds. The computer determines if a boxer is able to continue. If no knockout occurs, the round winner is determined by points. Players score points each time a punch is landed successfully, with the player who scored the most points winning that round. If neither player is knocked out by the end of the fifteenth round, the player that won the most rounds is named the winner.

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