Let’s Compare (NBA Jam)
Gaming History Source
video locations:
Arcade 0:24
Gameboy 1:49
Game Gear 3:14
Sega Genesis 4:38
Super Nintendo 6:01
Sega CD 7:26
32X 8:51
Atari Jaguar 10:15
Sega Saturn 11:40
Sony PlayStation 13:04
Description Source:
http://en.wikipedia.org/wiki/NBA_Jam
NBA Jam is a basketball arcade game developed by Midway in 1993. It is the first entry in the NBA Jam series, and was written entirely in assembly language.[1] The main designer and programmer for this game was Mark Turmell.[2][3] The release of NBA Jam gave rise to a new genre of sports games which were based around fast, action-packed gameplay and exaggerated realism, a formula which Midway would also later apply to the sports of football (NFL Blitz), hockey (2 on 2 Open Ice Challenge), baseball (MLB Slugfest), and professional wrestling (WWF WrestleMania: The Arcade Game).
History:
Midway had previously released such sports games as Arch Rivals in 1989, High Impact in 1990, and Super High Impact in 1991. The gameplay of NBA Jam is based on the aforementioned Arch Rivals, another 2-on-2 basketball video game. However, it was the release of NBA Jam that brought mainstream success to the genre.
The game became exceptionally popular, and generated a significant amount of money for arcades after its release, largely because of the fairly expensive prices for game play. The typical cost to play a full game of NBA Jam in the United States ranged from $1.00 to $2.00. Nonetheless, the game was a smash hit. The original arcade release generated revenue of $1 billion in quarters.
Gameplay
NBA Jam, which featured 2-on-2 basketball, is one of the first real playable basketball arcade games, and is also one of the first sports games to feature NBA-licensed teams and players, and their real digitized likenesses.
A key feature of NBA Jam is the exaggerated nature of the play – players jump many times above their own height, making slam dunks that defied both human capabilities and the laws of physics. There are no fouls, free throws, or violations except goaltending and 24-second violations. This meant the player is able to freely shove or elbow his opponent out of the way. Additionally, the game has an “on fire” feature, where if one player makes three baskets in a row, he becomes “on fire” and has unlimited turbo, no goaltending, and increased shooting ability, until the other team scores (or the player has scored four consecutive baskets while “on fire”).
The game is filled with easter eggs, special features and players activated by initials or button/joystick combinations. For example, pressing A five times and right five times on any Sega Genesis controller would activate “Super Clean Floors”. This feature would cause characters to fall if they ran too fast or changed direction too quickly. And players can enter special codes to unlock hidden players, ranging from US President Bill Clinton to Hugo the Charlotte Hornets mascot. Early versions of the sequel, NBA Jam Tournament Edition, allows players to put in codes that allow people to play as characters from Mortal Kombat, but the NBA, uneasy over the controversies surrounding Mortal Kombat’s levels of violence, forced Midway to remove these characters in later updates. On the arcade machine, there is also a hidden ‘tank’ game that allows you to run around a 3D wireframe field. In order to access this mode however, you were required to be able to toggle the on/off switch located behind the machine. While the game was powering back on, you would hold Up + all buttons on player 1 and Down + all buttons on player 2.