Let’s Compare ( Mortal Kombat 2 )
Gaming History Source
Video Locations:
Arcade Opening 0:55
Arcade 1:55
Gameboy 3:14
Game Gear 5:12
Sega Master System 6:49
DOS 8:34
Amiga 10:02
Sega Genesis / Mega Drive 11:34
32X 13:08
Super Nintendo 14:32
PlayStation 15:56
Sega Saturn 17:08
Description Source:
http://en.wikipedia.org/wiki/Mortal_Kombat_II
Mortal Kombat II (commonly abbreviated as MK) is a competitive fighting game originally produced by Midway Games for the arcades in 1993. It is the second game in the Mortal Kombat series. Like its predecessor, various home versions were produced.
The game was a great critical and commercial success, both in the arcades and at home. At the time of its release, MKII had the best opening-week sales in video game history. As of 2009, many Mortal Kombat fans still considered MKII to be the best title in the entire series.
Story
Following his failure to defeat Liu Kang in the first Mortal Kombat game, the evil sorcerer Shang Tsung begs his master Shao Kahn, supreme ruler of Outworld and the surrounding kingdoms, to spare his life. He tells Shao Kahn that the invitation for Mortal Kombat cannot be turned down, and if they hold it in Outworld, the Earthrealm warriors must attend. Kahn agrees to this plan, and even restores Tsung’s youth. He then extends the invitation to Raiden, who gathers his warriors and takes them into Outworld. The new tournament is much more dangerous, as Shao Kahn has the home field advantage, and an Outworld victory will allow him to subdue Earthrealm.
Gameplay
The gameplay of Mortal Kombat II is an extension of the previous game. Normal moves have been expanded: a crouching punch was added, and low and high kicks became differentiated be it crouching or standing up; the roundhouse kick was made more powerful and knocks opponents across the screen. Additionally returning characters gained new special moves and the game marked introduction of multiple Fatalities (post-match animations of the victorious characters executing their defeated foes), as well as additional, non-lethal finishing moves to the franchise. However, each character still shared generic attributes — speed, power, jump height and airtime — and although having different hitboxes, all normal moves were the same between each character. MKII also plays slightly faster and more smoothly than the original MK game.
As with its predecessor, matches are divided into rounds, and the first player to win two rounds by fully depleting their opponent’s life bar is the winner; at this point the losing player’s character will become dazed and the winner is given the opportunity of using a finishing move. In addition to the Fatalities of its predecessor, MKII offers Babalities (turning the opponent into a crying baby), Friendships (a non-malicious interaction, such as dancing or giving a gift to the defeated opponent) and stage-specific Fatalities (the winner uppercutting his or her opponent into an abyss below, spikes above, or a pool of acid in the background). Finishing moves, however, can not be against the defeated bosses and secret characters (who also have no finishers on their own). MKII drops the point system from the first game, in favor of a consecutive win tally.