Let’s Compare ( Burgertime ) REMAKE

Video Locations:

1. Arcade 0:33
2. Amstrad 2:26 ( homebrew )
3. Atari 2600 4:01
4. Aquarius 5:35
5. Apple 2 7:07
6. Intellivision 8:41
7. TI99 10:15
8. Commodore 64 ( Original ) 11:50
9. Commodore 64 ( Burgertime 97 ) 13:25
10. DOS 15:03
11. MSX 16:38
12. Colecovision 18:02
13. Atari 5200 ( Beef Drop ) 19:51
14. Atari 7800 ( Beef Drop ) 21:32
15. Gameboy ( Burgertime Delux ) 23:06
16. Java Mobile 24:41
17. NES / Famicom 26:16
18. Windows ( Burgertime Delux ) 27:51
Creds 31:33

Description Source:

http://en.wikipedia.org/wiki/BurgerTime

BurgerTime (バーガータイム Bāgātaimu?) is a 1982 arcade game created by Data East for its DECO Cassette System. The game’s original title, Hamburger (ハンバーガー?), was changed to BurgerTime before its introduction to the US. The player is chef Peter Pepper, who must walk over hamburger ingredients located across a maze of platforms while avoiding pursuing characters. The game was popular in arcades. In the US, Data East USA licensed BurgerTime for distribution by Bally Midway. The Data East and Midway versions are distinguished by the manufacturer’s name on the title screen and by the marquee and cabinet artworks.

According to Twin Galaxies, the record high score on BurgerTime is 11,512,500 points, set by Bryan L. Wagner in 2008.

When Data East went bankrupt in 2003, G-Mode bought most of Data East’s intellectual properties, including BurgerTime, BurgerTime Deluxe, Super BurgerTime, and Peter Pepper’s Ice Cream Factory.

Gameplay

When Peter Pepper walks the length of an ingredient (bun, meat patty, tomato, etc.), it falls one level. If it lands atop another ingredient, the latter in turn falls one level. A burger is completed when all vertically aligned ingredients have been dropped out of the maze and onto a waiting plate. Once all burgers are completed, the screen is finished.

While making burgers, Peter Pepper must deal with three enemies: Mr. Hot Dog, Mr. Pickle, and Mr. Egg. Enemies can be dodged, killed, or temporarily stunned. Killing occurs when an ingredient is dropped atop an enemy, or when support for an ingredient is completely removed and the enemy falls with the piece. In the latter case, the piece will fall much farther than normal, depending on how many enemies are on it. Scoring depends heavily on killing enemies. The more enemies killed with a single sequence of falling ingredients, the higher the score. Therefore, to obtain the best score the player must endanger Peter Pepper by allowing more than one enemy to move onto the ingredient the player is on, just before the player drops it.

Peter Pepper has pepper shots to shake on nearby enemies to stun and render them harmless for a few seconds. Extra shots are obtained by collecting bonus foods, such as coffee, an ice cream cone, or French fries, which appear in the center of the maze when a certain number of ingredients have dropped.

There are six screens of increasing difficulty, with more burgers and enemies, burgers that have more parts, and/or layouts that make it easier for Peter Pepper to be cornered and harder for him to reach the ingredients. Completing all six screens takes the player back to the first one.

(Visited 5 times, 1 visits today)

LEAVE YOUR COMMENT

Retrounlim