Let’s Compare ( The Need For Speed )
Gaming History Source
1. 3DO Cinema 0:40 Gameplay 1:34
2. Sega Saturn Cinema 5:43 Gameplay 6:37
3. Playstation Cinema 10:46 Gameplay 11:43
4. MS DOS Cinema 15:50 Gameplay 16:08
Description Source:
https://en.wikipedia.org/wiki/The_Need_for_Speed
Road & Track Presents: The Need for Speed, later released in Japan as Road & Track Presents: Over Drivin’, is a 1994 racing video game first released on the 3DO and then ported over to DOS, PlayStation and Sega Saturn. It is the first title released in the Need for Speed series. The premise of the game involves racing in sport cars, including several exotic models and Japanese imports.
The game was noted for its realism and audio and video commentaries. Electronic Arts teamed up with automotive magazine Road & Track to match vehicle behavior, including the mimicking of the sounds made by the vehicles’ gear control levers. The game also contained precise vehicle data with spoken commentary, several “magazine style” images of each car interior and exterior and even short video clips highlighting the vehicles set to music.
Gameplay:
Featured both closed circuits and three point-to-point tracks, each divided into three stages. For the latter, traffic vehicles appeared in races.
Included police pursuits, in which the player could be ticketed or arrested after a police car succeeded in catching up with the player. The player was arrested if he/she received a third police ticket, while the Sega Saturn version only required two tickets for the player to be arrested.
Featured detailed specifications, history, audio commentaries and real-life videos of each vehicle presented in the game (except Warrior).
Featured data and records of each race, during. These included speed, track records and racer position.
Replay feature allowed the player to view a saved race. Multiple camera views, playback speed and video navigation were offered.
A special feature for finishing the tournament’s (or entering the cheat) was “rally” mode. The car dynamics were changed to make for a faster ‘arcade’ experience.
Featured a 2-player head-to-head racing mode, which required computers connected via modem (The multiplayer mode can be played in DOSBox over a regular TCP/IP connection).