Clive ‘N’ Wrench Review – Does it live up to it’s inspirations?

Clive N Wrench is a new 3D Platformer that takes heavy inspiration from classics such as Banjo Kazooie, Super Mario, Spyro The dragon,, Jak and Daxter and more! But does it live up to its inspirations? Find out in this review!

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3D platformers were always my favourite genre growing up! All the RARE N64 collectathons, Spyro, Rayman, Mario 64 of course, and the list goes on. So when Numskull asked me if I wanted to review Clive N Wrench, I jumped at the chance! (Pun Intended!)

A new game that draws inspiration from all my childhood favourites, made by a passionate developer who clearly loves the same games I do? The collectors edition here is fantastic too, with a nice fridge magnet, some character cards, and a nice full colour instruction manual. I especially love the character controls page which reminds me of the days of obsessing over the Mario 64 instruction manual and drawing all the moves Mario could make…

The game was off to a good start, my nostalgia was firing on all cylinders, this is going to be amazing, right?? Right? Well, not exactly…

Sometimes there’s glimpses of a great game here… one that lives up to the nostalgia, and gives it a modern coat of paint, but then, there’s also times where the game completely falls apart.. It’s definitely a rough experience, but I didn’t want to just write the game off though, so over the past few weeks, after many hours of collecting things, and struggling with some very awkward platforming, I did play and finish the entire game, and despite the many complaints I did have with the game, it’s not completely unplayable, and I did have some fun with it, and I can tell that a massive amount of work was put into the game by the developer, apparently it was a TEN YEAR LONG labor of love, so it’s kind of sad that after all that time and effort, the game falls short of greatness. With so many issues preventing it from becoming a classic.

With a lot of polish to fix the technical issues, and some time spent on making the game feel better, it really could have been a classic that would be fondly remembered as a great entry in the genre, but it falls short on so many levels that it’s hard to recommend in it’s current state, I really wanted to love it, and I hope the developer tries to make another one in the future, taking when they’ve learned from this and improving upon it.

There is the spark of something great here, but it’s not here yet.

5/10

Time to beat: 11 hours

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