The Best Retro Gaming Books Ever Written!
RetroBreak
Take a look at these incredible retro gaming books, the Anthology series by Geeks-Line! If you want to buy these books for yourself, heres a link to the store: https://www.geeksline-publishing.com
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From their website:
Nes / Famicom Book:
https://www.geeksline-publishing.com/home/37-nes-anthology-tanuki-edition-9782380170023.html
Over 550 magnificently illustrated pages covering every single game on the console (Famicom Disk System games included), every accessory and peripheral, a unique look at the machine’s inner workings, the various bundles, and, of course, the console’s incredible life story. A truly monumental book on the subject.
Snes book:
https://www.geeksline-publishing.com/home/47-super-nintendo-anthology-gold-edition-9782380170207.html
This new version of our SNES Anthology meshes together both the Software and Hardware books from our out-of-print Ultimate Edition. It covers the console’s genesis through to the end of its life cycle (including a deep-dive into its many components, and its graphic/audio capabilities), as well as its accessories (official or otherwise), secrets behind the hardware, and a total of 1770+ official, unofficial and cancelled games – with a specific amount of page space dedicated to each one based on its quality and reputation, including their release date, developer, publisher, genre, and a rating out of five.
N64 Book:
https://www.geeksline-publishing.com/our-books/34-anthology-64-classic-edition-9782380170108.html
September 29th, 2016, marks the Nintendo 64’s twentieth anniversary. To celebrate the birth of this incredibly avant-gardist machine, Matt Manent has written the most comprehensive and remarkable book about this legendary console. Over 360 pages long, this book inventories and chronicles the entire game library (388 games sold in Japan, the US, Europe, and Australia), sifts through the canceled games, accessories, collector’s editions, and, of course, every Nintendo 64 version and bundle. By interviewing the people involved at the time – Martin Hollis (Rare – GoldenEye) and Eric Caen (Titus – Superman; acknowledged as one of the machine’s worst games),– Matt Manent has worked to make this book an encyclopedia honoring the Nintendo 64 we’ve all come to love.
PC Engine Book:
https://www.geeksline-publishing.com/our-books/49-pc-engine-pc-fx-anthology-classic-edition-9782380170214.html
The PC Engine, and its extended family, have undeniably left their mark on the video game world. Their genius could have, and should have changed the landscape of video games at the end of the 20th century… The creation of the PC Engine, the arrival of its American alter-ego, the Turbografx-16, the CD-ROM², the SuperGrafx, and the PC-FX are at the heart of one of the most exciting periods of time for video games, during the late 1980s and 1990s – when market leaders Nintendo thought themselves untouchable. The PC Engine / Turbografx-16 & PC-FX Anthology beautifully pays homage to the console ecosystem of NEC and Hudson Soft, its creators.
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