Let’s Make A Retro Game – MSX/Coleco Sprite & Tile Editor Tutorial

This is the 17th video in my series, where I am going to work through the steps required to make a home brew game for a retro 8-bit console or computer system.

In each episode I will work through various topics, such as tools, methods and design.

All of the information referenced in each episode will have an associated article on my web site.

In this episode we are going to go through how to use my MSX/Coleco Sprite and Tile Editor Tool in more detail than was covered earlier in the series and also to cover the new features that have been added to the program since the series 1st started.

You can download the latest version of the program here:
https://www.electricadventures.net/Pages/Category/24

See general updates on both my web site:
http://www.electricadventures.net
and my Facebook page:
http://www.facebook.com/ElectricAdventures

See my new book on Programming Games for the ColecoVision and Adam in Assembler in Kindle here:

And physical print edition here:
https://cotegamers.com/shop/en/accueil/61-programming-games-for-the-colecovision-and-adam.html

If you are a Spectravideo or MSX fan, buy a copy of my book on these two computers here:

If you would like to contribute to my creation of new titles for 8 and 16 bit systems or contribute to my software and magazine preservation efforts, I have setup a Patron page here: https://www.patreon.com/electricadventures

I am part of the ‘Press Play On Tape’ podcast, join the mayhem here:
https://www.facebook.com/pressplayontap

I also do live game plays, usually high score practices on Twitch here:
http://www.twitch.tv/electricadventures

I am on Discord here: ElectricAdventures#3750

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