Cavern Fighter – Colecovision – 1st March 2020 Update
Electric Adventures
After a little bit of early beta testing, I had a few bugs to fix and I decided I would have another go at trying to get Cavern Fighter to run on a standard Colecovision without needing the Super Game Module (SGM) or an Adam with their 32k of Ram. I had to rewrite quite a bit of the games scrolling engine and object engine but I have managed to get the game to run stability in the standard Coleco’s 1k of Ram! This is of course great as it widens the audience that will be able to enjoy the game.
I have sent it off for some more testing and have a couple more bugs to sort (including improving the sound effects), but it is very close to being done. Another update very soon.
#retro #gaming #colecovision #cavernfighter #homebrew #collectorvision
The game will be released in physical form with a box and a manual by CollectorVision.
See general updates on both my web site:
http://www.electricadventures.net
and my Facebook page:
http://www.facebook.com/ElectricAdventures
If you are a Spectravideo or MSX fan, buy a copy of my book on these two computers here:
If you would like to contribute to my creation of new titles for 8 and 16 bit systems or contribute to my software and magazine preservation efforts, I have setup a Patron page here: https://www.patreon.com/electricadventures
I am part of the ‘Press Play On Tape’ podcast, join the mayhem here:
https://www.facebook.com/pressplayontap
I also do live game plays, usually high score practices on Twitch here:
http://www.twitch.tv/electricadventures