Berzerk Colecovision – Homebrew Update 20th July 2018

I finally have a nice relaxing weekend off at our holiday home after many months of work and family health issues. So I decided to revisit a home brew development project for the Colecovision that I had not touched for a while, a port of the arcade game Berzerk.

The port is running well, the maze is the same as the arcade, including all of the 65k rooms in the same layout.

The changes since I last shared an update are:
– The player can now fire in all directions (some bugs to iron out)
– The player dies when touching a wall
– The player’s fire will stop when hitting walls

Still to do:
– Player fire collision detection with robots
– Robot placement
– Robot movement
– Robot firing
– Scoring
– Title screen, including high score table
– Sound effects
– Speech – yes it will support speech

So far the ROM is coming in at 15k in size, so there is plenty of room in a 32k Rom cartridge for the arcade speech data and an appropriate sample player.

Another update soon.

See general updates on both my web site:
http://www.electricadventures.net
and my Facebook page:
http://www.facebook.com/ElectricAdventures

I am part of the ‘Press Play On Tape’ podcast, join the mayhem here:
https://www.facebook.com/pressplayontap

I also do live game plays, usually high score practices on Twitch here:
http://www.twitch.tv/electricadventures

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