RetroGaming On Android – Playing Games & Emulators On Android x86 6.0.1 On A Core i3 PC ✅

Android On A PC seems to be a pretty viable retrogaming & emulation solution offering quite a solid performance just like you get on the Android gaming handhelds – but with more power under the hood.

Lakka is a lean and mean Linux Distribution providing a PS3 like GUI (see separate video here:

Retropie on Ubuntu is more versatile but less monkey proof, take a look at the video here:

Computers Core2Duo, i3, i5 or similarly specced AMD CPUs will be capable of near perfect emulation. But access to it through the Desktop GUI of Windows or Linux is less console like and one does need a mouse and keyboard to operate. Same goes for Android to some extend.

The overhead of the GUI and all the processes running on this little system do take a toll on its responsiveness when running games and/or emulators on Windows, Ubuntu/Android. It runs great on Lakka but how will it run on Android? It seems that the Android Launcher has very little impact on the machine’s performance. Even running a fancy 3d animated Matrix desktop doesn’t alter that.

A wireless Logitech F710 or a Logitech Rumblepad 2 (predecessor) will be easily configured (Android doesn’t even need configuring of the controller, but certain emulators and software does, but that’s easily done).

Two fairly similar systems running Ubuntu/Lakka and Android 6.0.1 x86 in this set of videos:
Dell Optiplex 980
Intel Core i3 550 / 3.2 GHz, Intel Q57 Express chipset
4-Gb DDR3 RAM, 250Gb SSD HD
Intel GMA 4500 Dynamic Video Memory Technology 5.0, DVI, displayport, VGA
(Lakka & Android 6.0.1 – separate video)

Lenovo ThinkCentre Edge E73 SFF (10AU003FMH)
Intel Core i3-4130 Intel Haswell, Intel H81 chipset
4-12Gb DDR3 RAM, 1Gb SATA HD
Intel HD Graphics 4400, NVidia GT210 PCIe
(this video)

I own all games shown here on there original media, I don’t condone piracy. To me emulation is about preservation and ease of use and saving wear and tear on the original systems. And a fascination about how these systems work and how to make
differences in architecture go away through software.

I think on these i3 systems both Lakka (solid 60fps, no lag whatsoever, solid console like experience using a PS3 like interfact) and Android (can do a Lakka-like experience if you stick to the RetroArch interface but offers more versatility and choice in emulators) offer a similar experience with Lakka working pretty much out of the box with only needing to drop in system files and game files. Android needs a bit more configuring but is more versatile.

NOTICE: FAIR USE, the video is for informational purposes
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