supernatural step 9 moving objects
The Highlander
In this step we start moving the objects as part of the game loop. We re-use the code we’ve already got from the player movement and we view the player as an object as well.
This video is part of a series of video game programming on the Commodore 64 in MOS 6502/6510 assembly. As a guide I am using Georg Rottensteiner’s code to the game called Supernatural, which was later made commercially available as Guns ‘n’ Ghosts. Georg created a tutorial series online in which he went through the code step-by-step.
With this video series I am trying to learn game programming while at the same time provide some entertainment for my viewers. I am hoping for this video series to become a record to accompany Georg’s tutorial series.
I am using Georg’s Integrated Development Environment (IDE) called C64Studio. If you want to code along, please visit my Github page where I provide access to the code as the project develops. Please find the necessary links below:
http://www.thehilander.nl
http://www.georg-rottensteiner.de/en/index.html
https://github.com/wbovela/supernatural
http://www.gamedev.net/blog/949/entry-2249750-a-c64-game-in-several-steps-lots-of-em/
http://www.psytronik.net/newsite/index.php/c64/44-gunsghosts
Hardcastle Gaming:
https://www.youtube.com/channel/UCha-je88U49gKNP_prMdzgw
Title Music Megaman 3 theme
Demetori
http://www.kawachi.zaq.ne.jp/demetori/
Royalty Free Music from:
Incompetech.com
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