Let’s Compare ( Tag Team Wrestling )

Video Locations:

1. Arcade 0:39
2. MS DOS 4:08
3. Apple 2 5:37
4. Commodore 64 8:35
5. Nintendo Entertainment System 12:04

A very Special thanks to Highretrogamelord for
His assistance in locating the Apple 2 version.

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Video Description Source:

https://en.wikipedia.org/wiki/Tag_Team_Wrestling

Tag Team Wrestling, known in Japan as The Big Pro Wrestling! (ザ・ビッグプロレスリング?), is a 1983 arcade video game published by Data East and developed by Technōs Japan.

Gameplay

In the original game, the player controls a professional wrestling tag-team, two identical wrestlers with black hair, orange trunks and brown boots named Sunny and Terry (Jocko and Spike in the U.S. version) who must defeat a couple of masked wrestlers known as the Heel Team (Mad Maulers in the U.S. version): one of them a skinny wrestler with an orange mask and boots and white trunks, the other a fat wrestler in a black mask and tights with white boots. The player’s team must continually beat the Heel Team in order to win trophies and maintain gameplay. After the tenth match, the player’s team is designated the world champions and must keep playing in order to maintain their title. In the event of the Heel Team winning or a tie match, the game is over.

The player is provided with a joystick and two buttons: a “select” button and an “action/pin” button. The player uses the joystick to move Sunny or Terry around the ring, where they must make contact with the member of the Heel Team (in the first match, the skinny wrestler from the Heel Team starts, then the fat one in the 2nd, and it continues that way from there on in, as does with the player’s wrestlers). Upon making contact with the opposing wrestler, the two wrestlers will immediately grapple. The player then releases the opposing wrestler by pulling away, then grappling again, waiting for the “Action” command, which will flash onscreen. Due to being one of the earliest professional wrestling video games, Tag Team Wrestling has a limited number of wrestling moves and characters. Moves and counters are performed through the use of a real-time, menu-based action-reaction fighting module. After engaging in a grapple and the “Action” command flashes, players quickly scroll through a menu and choose a technique to perform.

This means that the player has an advantage over the opponent, and must utilize the “select” button to go over the list of wrestling moves provided, and then the “action” button to choose the desired move. The player has 3 seconds to choose the desired move, or else the opposing wrestler will gain an advantage over the player’s wrestler and execute their own move. If the Heel Team wrestler in the ring has not been grappled with in a while, they will enter their “red” mode: The wrestler will turn all red and, traveling at twice the normal speed, attack the player’s wrestler in the ring with an immediate advantage. In this situation, the player can only tag out with the “Action” button (if the wrestler is weakened and the tagged-in wrestler is strong enough to withstand the attack) or keep away from the Heel Team wrestler until their “red” phase runs out.

The wrestling moves the player may execute (when the “Action” command flashes) consist of:

The Nutter – a headlock (200* – 300 points), The Straight Jab, The Karate Chop (300* points), The Kick (200* – 300 points), The Rabbit Killer – done by trapping the opponent’s head between the wrestler’s legs (800 – 900* points), The Body Slam (500 – 700* points), The Drop Kick – done by flinging the opponent against the ring ropes, the kicking them when they return (500 – 700* points), The Pile-driver* (600 points), The Brain Buster* (800 points), The W. Lariat* – also known as the “Clothes Line” (1,000 points), The Rear Drop* (600 points) – if executed when the opponent (the skinny Heel Team wrestler) is considerably weakened, it will count as a pin. The Cobra Twist* – also known as the “Abominable Stretch”, this is a submission move: if executed on the skinny Heel Team wrestler after he has lost most of his energy, the wrestler will submit (the words “Give Up!” will flash on screen) and the player will win the match. If executed while the skinny wrestler is too strong, the fat Heel Team wrestler will interfere, running into the ring and pounding the player’s wrestler until he releases his opponent. This is the only case in which one wrestler will interfere for another.

All of these wrestling moves can be executed on the skinny Heel Team wrestler. The ones marked with an asterisk (*) cannot be used against the fat Heel Team wrestler. If the player attempts any of these moves on him, the fat wrestler will simply get out of it and nail the player’s wrestler with his own move.

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