Let’s Compare ( Prince of Persia )
Gaming History Source
Video Locations:
ZX Spectrum
Opening 0:29
Game play 1:53
Apple 2
Opening 4:28
Game play 6:27
Amstrad
Opening 8:26
Game play 10:00
Gameboy
Opening 12:51
Game play 14:00
Gameboy Color
Opening 16:25
Game play 17:39
Sam Coupe`
Opening 19:44 ( No Story ? )
Game play 19:56
NES
Opening 22:01 ( No Story ? )
Game play 22:10
Commodore 64 / 128
Opening 23:45
Game play 25:50
DOS
Opening 27:58
Game play 29:45
Sega Master System
Opening 31:31
Game play 32:13
Game Gear
Opening 34:10
Game play 34:59
Sega CD
Opening 37:14
Game play 43:20
Sharp X68000
Opening 45:53
Game play 49:22 ( Jittery Sound )
Atari ST
Opening 51:57
Game play 54:00
Amiga
Opening 55:55
Game play 57:44
Genesis
Opening 59:58
Game play 01:02:20
Super Nintendo
Opening 01:04:19
Game play 01:06:01
FM Towns
Opening 01:08:33
Game play 01:11:32
TG16 Super CD2
Opening 01:13:27
Game play 01:17:50
Flash
Opening 01:20:02
Game play 01:20:31
Credits01:22:32
Description Source:
http://en.wikipedia.org/wiki/Prince_of_Persia_%281989_video_game%29
Prince of Persia is a fantasy platform game, originally developed by Jordan Mechner and released in 1989 for the Apple II, that represented a great leap forward in the quality of animation seen in video games.
After the original release on the Apple II, Prince of Persia was ported to a wide range of platforms. The game managed to surprise and captivate the player despite being at first glance, repetitive. This was achieved by interspersing intelligent puzzles and deadly traps all along the path the player-controlled Prince had to take to complete the game—all this packaged in fluid, lifelike motion.
Prince of Persia influenced a sub-genre, which imitated the sprawling non-scrolling levels, fluid animation, and control style.
Plot
The game is set in ancient Persia. While the sultan is fighting a war in a foreign land, his vizier Jaffar, a wizard, seizes power. Jaffar’s only obstacle to the throne is the Sultan’s daughter (although the game never specifically mentions how). Jaffar locks her in a tower and orders her, under threat of execution, to become his wife. The game’s nameless protagonist, whom the Princess loves, is thrown into the palace dungeons. The player must lead the protagonist out of the dungeons and to the palace tower, defeating Jaffar and freeing the Princess in under 60 minutes. In addition to guards, various traps and dungeons, the protagonist is further hindered by his own doppelganger, an apparition of his own self that is conjured out of a magic mirror.