Let’s Compare ( Miner 2049er )

Video Locations

1. Atari 2600 0:24
2. Apple 2 1:23
3. Fujitsu FM-7 2:13
4. NEC PC88 3:13
5. DOS 4:15
6. Commodore Vic 20 5:14
7. Commodore 64 6:13
8. Atari 5200 7:14
9. Atari 400/800 XE/XL 8:13
10. Colecovision 9:16
11. Spectravision 10:06
12. Gameboy 10:57
13. Windows ( Miner 2049er again ) 11:59
Creds: 13:28

Description Source:

http://en.wikipedia.org/wiki/Miner_2049er

Miner 2049er is a platform video game created by Bill Hogue that was released in 1982 by Big Five Software. The game was licensed in conjunction with International Computer Group (ICG). At the time of its release, Miner 2049’er was notable for having ten different screens, which was a large number for a platform game. By way of comparison, Donkey Kong had four screens, and most of the home versions had only three. The title ‘Miner 2049er’ is a play on the nickname ‘Miner 49er’ given to those who flocked to California during the gold rush of the mid-19th century.

Gameplay

As Bounty Bob, the player’s goal is to inspect every section of each mine in search of the evil Yukon Yohan while avoiding the various radioactive creatures that inhabit the mine. As Bounty Bob walks over a section of flooring, it fills with color. To complete the level, every section of flooring must be colored. There are ten mines in total (eleven in the ColecoVision port). Each level is timed and must be completed before the player runs out of oxygen.

Along the way, Bob encounters many objects left behind by past miners. By collecting these, bonus points are achieved and the radioactive creatures smile and turn green. While in this state, Bob can collect them and earn extra points.

Various obstacles in each mine aid and hinder Bob’s progress. Ladders allow him to climb up or down to the next platform, Matter transporters teleport him to other matter transporters in that mine, chutes slide Bob off a platform (often against his will), and pulverizers crush Bob if he gets in their way.

Most levels contain some custom element, which varies from level to level. Pressing the space bar for several seconds skips a level. On the Atari 800, the player can key in the phone number on the title screen, followed by a level number to skip to that level.

Download Windows version here !

http://www.acoders.com/acsite/viewsoftware.php?id=162

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