Let’s Compare ( Road Blasters )

Arcade 0:24
Commodore 64 1:58
Amstrad 3:32
ZX Spectrum 5:06
NES 6:41
Atari ST 8:15
Amiga 9:49
Atari Lynx ( Contains Emulation Errors ) 11:24
Genesis / Mega Drive 12:58

Description Source:

http://en.wikipedia.org/wiki/Road_Blasters

RoadBlasters is an arcade game released by Atari Games in 1987. In RoadBlasters, the player must navigate a sports car through 50 different rally races, getting to the finish line before running out of fuel.

Gameplay
Object of the game

The object of the game is to complete all 50 rallies without running out of fuel. There is no limit to how many vehicles a player can receive to complete a rally, as long as they have fuel. However, the destruction of the vehicle will subtract a small amount from the player’s fuel tank. In the arcade, Sega and Atari Lynx versions, players could start the game at a higher rally, with additional opportunities to jump several levels from time to time. Players can continue their game from where they left off, however the player has only one chance to complete the 50th and final rally. For completing the final rally the player gets one million points as bonus.
Fuel

Players can get fuel in four ways: green globes, red globes, a checkpoint, and the rally point. Green globes are on the road, and fill the main gas tank. Red globes are revealed by shooting enemies on the road. After completing each rally, the player is awarded extra reserve fuel determined by how many enemies were destroyed during the level. Each consecutive kill shot increases the multiplier, from 1 up to 10. A miss lowers that multiplier by 1. Whatever the multiplier is at when the finish line is crossed is multiplied by the value of the enemies slain, and that much fuel is awarded.

Each rally features a midway point, denoted by a line on the road which the vehicle crosses. At this point, the amount of fuel in the main tank is restored to what it was at the beginning of the rally (the amount of fuel in the main tank given at the rally’s start fluctuates throughout the game). The amount of fuel in the reserve tank, however, is not restored.

When a player gets low on fuel in their main tank, a fuel light will blink on and an alarm will sound on the display. Using up the main tank will mean the vehicle then uses what reserve fuel is stored.
Enemies

There are various enemies that appear throughout the rallies.

Orange Stingers – The most common enemy.
Green Stingers – These release Spikers, mace-like explosives, if not destroyed quickly.
Command Cars (purple) – Bulletproof bumpers, must be destroyed by a Cruise Missile or Electro Shield.
Cycles
Rat Jeeps – Comes in from the left, stops, then swerves to the right.
Gun Turrets – Stationary on the side of the road.
Mines – Set on the road, cannot be destroyed. A special alarm on the dash display will sound when mines have been laid ahead.
Toxic Spills – Driving over them will spin the car out and slow it down.

Special weapons

At various points along the course, an airplane will come into view and drop a weapon from its underbelly. If the player lines up the car to catch the weapon, the secondary weapon is activated. That weapon is kept until it is used up, the car crashed or another weapon picked up. If a player catches a special weapon while using another one, the first will be replaced by the newest weapon.

UZ Cannon: A rapid fire gun that does not deplete the multiplier. A limited amount of ammunition is supplied.
Cruise Missile: Detonation dematerializes all enemies including fuel globes on screen. Three missiles are included.
Nitro Inject: Increases the speed of the car from 210 to 298 km/h for a limited distance. Three injections to a pack.
Electro Shield: Allows the car to drive through any enemy or obstacle unharmed for a short distance. Three to a pack.

Production

The game’s creators originally intended for a digitized version of the 1950s pop song “Mr. Sandman” to play during one of the levels. This was never implemented into the game.

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