Aladdin on the Super Nintendo – Gameplay (No Comms)

Aladdin on the Super Nintendo is a great game that really showed off the capability of Nintendos 16 bit console. A game that should be on your must play list of Retro Games.

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Disney’s Aladdin is a 1993 video game developed by Capcom for the Super Nintendo Entertainment System (SNES). Based on the film of the same name, Disney’s Aladdin is a 2D side-scrolling video game in which the player characters are Aladdin and his monkey Abu.[2] The game was released in November 1993, the same month that another game with the same title was released by Virgin Games for Sega Genesis. The two games vary in several respects, including the fact that Aladdin carries a sword in the Virgin game but does not in the Capcom game, a fact that Shinji Mikami, the Capcom game’s designer, said made the Virgin game better. The Capcom game was ported to Game Boy Advance (GBA) on March 19, 2004. The Entertainment Software Rating Board gave the game a K-A rating, meaning “Kids to Adults”.

Gameplay

Aladdin consists of 7 Stages both taking place in scenes contained within the movie and scenes never seen in the film:

Stage 1 – The Marketplace
Stage 2 – The Desert
Stage 3 – The Cave of Wonders
Stage 4 – Inside Genie’s Lamp
Stage 5 – The Desert Temple
Stage 6 – Magic Carpet Ride
Stage 7 – Jafar’s Palace

Within each stage, Aladdin must defeat foes by jumping on them or disorienting them by throwing apples while avoiding dangerous obstacles. Gems can be collected to gain extra lives and points, and 8 red gems located within each stage will substantially increase your score. Also most stages contain a treasure chest holding a scarab that flies about for a few seconds, if you collect it before it disappears you will access a bonus stage in which you spin a wheel that allows Genie to grant you extra lives and other special bonuses. Aladdin also has a health meter of hearts (starting with 3) which will deplete each time he is hit. These can be increased through pickups or through the bonus stages as well.

The escape from the Cave of Wonders and the carpet ride with Princess Jasmine are both stages in which you ride the Magic Carpet through self-scrolling stages. While in the Cave of Wonders you must traverse up and down to avoid dangerous obstacles while outrunning waves of lava, the ride with Jasmine is a free-flying scene in which you can collect gems; that stage ends when the melody to A Whole New World ends. Only stages 1, 3 and 7 have a final boss to defeat, while stages 2, 4 and 6 require reaching the end to complete.

Reception

Electronic Gaming Monthly gave the Super NES version an 8.25 out of 10, commenting that the graphics, animation, music, and gameplay are all outstanding. Pedro Hernandez of Nintendo World Report gave the game a positive review, saying that “Capcom truly did something great with this Super NES game”. A ScrewAttack reviewer also gave the game a positive review, saying that it was one of the best SNES games.

The GBA port received mixed reviews. Avi Fryman of GameSpy called the port of Disney’s Aladdin “the most monumentally disappointing” of all the ports from SNES to GBA

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