Let’s Compare ( Defender / Defender 2 / Stargate )
Gaming History Source
In this video We’ll be comparing 13 versions of Defender 1 & 2 /Stargate
across several platforms.
1. Arcade ( Defender )
2. Arcade ( Stargate / Defender 2 )
3. Atari 2600 ( Defender )
4. Atari 2600 ( Stargate / Defender 2 )
5. Atari 5200 ( Defender )
6. BBC Micro ( Defender )
7. Commadore 64 ( Defender )
8. Colecovision ( Defender )
9. Intellivision ( Defender )
10. Game Boy Color ( Defender )
11. Nintendo Entertainment system ( Defender 2 )
12. Super Nintendo ( Defender )
13. Super Nintendo ( Defender 2 )
Description Source:
http://en.wikipedia.org/wiki/Defender_%28video_game%29
Defender is an arcade video game developed released by Williams Electronics in 1980. A shooting game featuring two-dimensional (2D) graphics, the game is set on a fictional planet where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis’s first video game project, and drew inspiration from Space Invaders and Asteroids. Williams planned to display the game at the Amusement & Music Operators Association (AMOA) trade show, though development delays resulted in the team working on the game up until the show started.
Defender was commercially successful, selling over 55,000 units to become the company’s best selling arcade game. Praise among critics focused on the game’s audio-visuals and gameplay. It is frequently listed as one of Jarvis’s best contributions to the video game industry, as well as one of the most difficult video games. Defender was ported to numerous platforms, inspired the development of other games, and was followed by sequels and many imitations.
Game play
Defender is a two-dimensional, side-scrolling shooting game set on the surface of an unnamed planet. The player controls a space ship as it navigates the terrain, flying either to the left or right. A joystick controls the ship’s elevation, and five buttons control its horizontal direction and weapons. The object is to destroy alien invaders, while protecting astronauts on the landscape from abduction. Humans that are successfully abducted return as mutants that attack the ship. Defeating the aliens allows the player to progress to the next level. Failing to protect the astronauts, however, causes the planet to explode and the level to become populated with mutants. Surviving the waves of mutants results in the restoration of the planet. Players are allotted three chances (lives) to progress through the game and are able to earn more by reaching certain scoring benchmarks. A life is lost if the ship comes into contact with an enemy or its projectiles. After exhausting all lives, the game ends.