supernatural step26 adding a crumbling zombie
In this video we add a new enemy type: the zombie. New with this enemy is that it has a separate behaviour when it is hit. This introduces a few new concepts to the code that we can use later.
This video is part of a series of video game programming on the Commodore 64 in MOS 6502/6510 assembly. As a guide I am using Georg Rottensteiner’s code to the game called Supernatural, which was later made commercially available as Guns ‘n’ Ghosts. Georg created a tutorial series online in which he went through the code step-by-step.
With this video series I am trying to learn game programming while at the same time provide some entertainment for my viewers. I am hoping for this video series to become a record to accompany Georg’s tutorial series.
I am using Georg’s Integrated Development Environment (IDE) called C64Studio. If you want to code along, please visit my Github page where I provide access to the code as the project develops. Please find the necessary links below:
Title Music Megaman 3 theme
Royalty Free Music from:
Fair Use Notice:
This video may contain copyrighted material the use of which has not always been specifically authorised by the copyright owner. It is being made available in an effort to advance the understanding of environmental, political, human rights, economic, democracy, scientific, and social justice issues, and so on. It is believed that this constitutes a ‘fair use’ of any such copyrighted material as provided for in section 107 of the US Copyright Law. In accordance with Title 17 U.S.C. Section 107, the material on this site is distributed without profit to those who have expressed a prior interest in receiving the included information for research and educational purposes.