Let’s Compare ( Samurai Shodown ) REMAKE
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1. Arcade 0:36
2. Gameboy 4:05
3. Game Gear 7:34
4. Neo Geo Pocket 11:03
5. Super Nintendo 14:32
6. Genesis / Mega Drive 18:01
7. Sega CD / Mega CD 21:30
( Samurai Spirits Kenkaku Yubinan Pack ) 25:00
9. 3DO 28:58
10. FM Towns 32:28
11. Playstation 2
SNK Arcade Classics 1 35:57
12. Playstation Portable
( Samurai Shodown Anthology ) 39:56
Samurai Shodown, known as Samurai Spirits (サムライスピリッツ Samurai Supirittsu?, Samu Supi in short) in Japan, is a competitive fighting game developed and published by SNK for their Neo Geo arcade and home platform. Released in 1993, it is the first installment in the Samurai Shodown series. In contrast to other fighting games at the time, which were set in modern times and focused primarily on hand-to-hand combat, Samurai Shodown is set in feudal-era Japan (similar to Kaneko’s Shogun Warriors) and was one of the first fighting games to focus primarily on weapon-based combat after the success of Capcom’s Street Fighter II.
The game is set in the late 18th century, and all the characters wield weapons. The game uses comparatively authentic music from the time period, rife with sounds of traditional Japanese instruments, such as the shakuhachi and shamisen. A refined version of the camera zoom first found in Art of Fighting is used in Samurai Shodown; true to its use of bladed weapons, the game also includes copious amounts of blood.
The game quickly became renowned for its fast pace. Focusing more on quick, powerful strikes than combos, slow motion was added to intensify damage dealt from hard hits. During a match, a referee holds flags representing each player (Player 1 is white; Player 2 is red). When a player lands a successful hit, the referee lifts the corresponding flag, indicating who dealt the blow.
A delivery man occasionally appears in the background and throws items such as bombs or health-restoring chicken, which can significantly change the outcome.